In C++, one typically encapsulates variables. This does not have a major advantage at the level of this text, but we do it to conform with the standard. It goes as follows:
{}
class Node {
private:
int id_ ; // Convention: I add underscores to private variables.
double xCoord_ ;
double yCoord_ ;
public:
void set_id( int tmp ) { id_ = tmp ; }
int id() { return id_ ; }
void set_x( double tmp ) { xCoord_ = tmp ; }
double x() { return xCoord_ ; }
...
} ;
...
Node* node ;
...
node = new Node() ;
...
node->set_id( 213 ) ;
xx = node->x() ;
private: means that everything in that block can only be
accessed by methods which are defined inside the class definition,
i.e. inside the class Node block.