It is useful to have a SimWorld class that defines our simulation world:
{}
class SimWorld {
public:
typedef map<Id,Node*> Nodes ;
Nodes nodes ;
...
readNodes() ;
...
}
In this case, we will not make Nodes private, i.e. we
will not encapsulate it. The result of this is that we can
directly use the access functions of the STL. It is possible to use
the STL functions even when Nodes is private, but we find the
above solution easier for non-experts.